Device Manager > Network adapters > Your Network Controller > Power Management
and turn everything off.Advanced
tab and copy the following settings to the best of your ability:Advanced EEE: Disabled ARP Offload: Disabled EEE Max Support Speed: 2.5Gbps Full Duplex Energy-Efficient Ethernet: Disabled Flow Control: Disabled Gigabit Lite: Disabled Green Ethernet: Disabled Interrupt Moderation: Disabled IPv4 Checksum Offload: Disabled Jumbo Frame: 16128 Bytes Large Send Offload v2 (IPv4): Disabled Large Send Offload v2 (IPv6): Disabled Maximum Number of RSS Queues: Disabled Network Address: Not Present NS Offload: Disabled Power Saving Mode: Disabled Priority & VLAN: Priority & VLAN Enabled Receive Buffers: 4096 Receive Side Scaling: Disabled Shutdown Wake-On-Lan: Disabled Speed & Duplex: 2.5 Gbps Full Duplex TCP Checksum Offload (IPv4): Disabled TCP Checksum Offload (IPv6): Disabled Transmit Buffers: 4096 UDP Checksum Offload (IPv4): Disabled UDP Checksum Offload (IPv6): Disabled VLAN ID: 0 Wake on Magic Packet: Disabled Wake on pattern match: Disabled WOL & Shutdown Link Speed: Not Speed Down
Bloxstrap > Engine Settings > Fast Flag Editor
and click Add new
.Add Fast Flag
menu, click Import JSON
and import the following data:{ "FFlagDebugDisableTelemetryEphemeralCounter": "True", "FIntRakNetResendBufferArrayLength": "128", "DFIntConnectionMTUSize": "900", "FFlagDebugGraphicsPreferD3D11": "True", "FFlagDebugSkyGray": "True", "DFIntRakNetResendRttMultiple": "1", "DFFlagTextureQualityOverrideEnabled": "True", "FIntFRMMinGrassDistance": "0", "DFIntTextureQualityOverride": "3", "DFIntDebugFRMQualityLevelOverride": "1", "FIntRenderGrassDetailStrands": "0", "FFlagFastGPULightCulling3": "True", "DFIntRaknetBandwidthPingSendEveryXSeconds": "1", "FFlagDebugDisableTelemetryEphemeralStat": "True", "FFlagDebugDisableTelemetryEventIngest": "True", "FFlagDebugDisableTelemetryPoint": "True", "FFlagDebugDisableTelemetryV2Counter": "True", "FFlagDebugDisableTelemetryV2Event": "True", "FFlagDebugDisableTelemetryV2Stat": "True", "FFlagDebugGraphicsDisableVulkan": "True", "DFIntMaxFrameBufferSize": "4", "FFlagDisablePostFx": "True", "FIntFRMMaxGrassDistance": "0", "FFlagNewLightAttenuation": "True", "DFIntClientLightingTechnologyChangedTelemetryHundredthsPercent": "0", "FFlagDebugGraphicsDisableVulkan11": "True", "FFlagDebugGraphicsDisableOpenGL": "True",
"DFIntPhysicsReceiveNumParallelTasks": "NUMBER_OF_LOGICAL_PROCESSORS", "DFIntPhysicsAnalyticsHighFrequencyIntervalSec": "NUMBER_OF_LOGICAL_PROCESSORS", "FIntSimWorldTaskQueueParallelTasks": "NUMBER_OF_LOGICAL_PROCESSORS", "FIntSmoothClusterTaskQueueMaxParallelTasks": "NUMBER_OF_LOGICAL_PROCESSORS", "DFIntReplicationDataCacheNumParallelTasks": "NUMBER_OF_LOGICAL_PROCESSORS", "DFIntMegaReplicatorNumParallelTasks": "NUMBER_OF_LOGICAL_PROCESSORS" }
NUMBER_OF_LOGICAL_PROCESSORS
with the number of logical procerssors in your CPU.Task Manager > Performance > CPU > Logical Processors
Back
and go to the Integrations
tab.Query server location
and find the closest Roblox server to your location on this webpage.Save
and close Bloxstrap.Windows Defender Firewall with Advanced Security > Inbound Rules
.Inbound Rules
and click New Rule...
.What type of rule would you like to create? Port Does this apply to TCP or UDP? UDP Does this apple to all local ports or specific local ports? Specific local ports: 49152-65535 What action should be taken when a connection matches the specified conditions? Allow the connection Where does this rule apply? Domain Private Public Name: Roblox UDP Ports
If you have any questions, feel free to ask me.